More Beans - What we're up to
Tomorrow Knights: Our second complete RPG release, Tomorrow Knights is currently in layout. It's also an "M&M Superlink" product, so you can use it with Mutants and Masterminds as well.
Cartoon Action Hour Supplements: Cynthia is currently working with some outside talent to come up with some great sourcebooks for CAH. First is Saturday Morning Slugfest, a sourcebook detailing more traditional superhero cartoon series. After that is an awesome Omlevex/Metal Wars crossover adventure called Mecha Exodus, about an underwater city of transforming robots. We're also working with CAH super-fan Norbert Franz on a fantasy book for CAH that promises to be very exciting.
Midway City: Our next major RPG release, this noir-cyberpunk thriller is tentatively scheduled to release at GenCon Indy this year (mid-August 2005). If you've seen Sin City, you have an idea of the kind of action possible in Midway City, plus a whole lot more. I'm going to be moving over to focus on this game line more fully, while Cynthia focuses more on Cartoon Action Hour (although we'll both be contributing to both lines).
Streets of Blood: Another project early in the design phase is a crime drama RPG based on Chad Underkoffler's amazing PDQ system, used in Dead Inside.
One Night Stand: I also have an idea in the early stages of development of a line of RPGs designed to be picked up and played in one night, for times when your normal gaming group can't meet, when you want to game at a convention, or you just have a few hours to kill. Details are pretty up in the air at the moment, but we have over a dozen game ideas that would work well with the ONS line.
Kayfabe Old School: A long time ago Cynthia wrote a sourcebook for Matt Gwinn's excellent wrestling RPG Kayfabe covering the early years of wrestling. However, we don't have the resources to release this as a "for pay" PDF, so in the near future we're going to release a "raw" version of the manuscript as a free PDF from our site.
A lot of this is in various stages of design, and it's always possible that the future might cause projects to be postponed or reluctantly killed off, but we wanted to let you know that we have a lot of things on our minds, and plans to really expand Spectrum beyond "that company that makes that cartoon game". Keep your eyes open for more!